Evangelion: Girlfriend of Steel - Engine rebuild
Huge thanks to roxfan for help!
github: EvaGOS_engine
Updates
Notes
I have no idea what I'm doing I have slight idea what I'm doing
- Java does not like compressed WAV's
- RockHead's BP2 converter does not support alpha channel, patch alpha manually
- Use null layout in JFrame, so JPanels can be placed where they need to be
- Need to use JLayeredPane for Z dimension of objects such as background image, scene, buttons, faces, UI (wiki)
- Mouse Listener can be built in interface classes, such as button and menu (wiki)
Todo list
- Convert all scenarios to text files (sjs) (/EXEC)
- Make scenario interpreter (
Probably python, then port to java Java game loop class)
Build basic GUI for testing (Java - JFrame)
- Make scrolling function in scene render space (based on velocity)
- Check lb5 on .BP2 files (these are BMP's with 24 byte custom headers)
Files: